AI Insights · Timothy · October 2025
Top 5 io Games Performance on Unified Platform in South Africa Q3 2025
Explore the performance trends of the top 5 io games in South Africa during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the io games category saw varied performance across the top five applications on a unified platform in South Africa. Here’s a closer look at how each app fared in terms of weekly downloads, revenue, and active user trends.
Snake Clash! from Supercent, Inc. experienced fluctuations in weekly downloads, starting at 25.1K and dipping to 6.5K mid-quarter before recovering to 12K by the end of September. Revenue followed a similar pattern, peaking at $288 in late July, then declining to $149 in early September, with a brief resurgence to $268 by the quarter’s end. Active users showed a consistent trend, starting at 118.5K and ending at 110.6K.
Paper.io 2, published by Voodoo, saw downloads decrease from 18.4K in early July to 5.4K in late August, before rebounding to 13.8K by the end of the quarter. Revenue was relatively stable, ranging from $130 to $226, with a noticeable peak in mid-September. Active users hovered around 74K at the start, dipping to 56.3K in early August, and climbing back to 67.4K by quarter's end.
Snake.io - Fun Online Snake by Kooapps maintained robust weekly downloads, starting at 27.6K and, despite some fluctuations, ending at 17.2K. Revenue showed a moderate decline, peaking at $166 in late July and tapering off to $78 by the end of September. Active users peaked at 136.3K mid-quarter before settling at 92.1K.
Little Big Snake: Slither Game reported minimal activity in downloads, but revenue ranged from $15 to $139, with a slight increase to $96 in the final week of September. Active users remained low and stable around 13 to 17 throughout the quarter.
State.io - Conquer the World from AI Games FZ saw its downloads decline from 5.1K at the start to 899 by the end of the quarter. Revenue was modest, fluctuating between $28 and $99. Active users started at 12.4K, declining to 6.9K by the end of September.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the io games category in South Africa. For more detailed analytics, visit Sensor Tower’s platform.